Falling in love is always a surprise, isn’t it? Even if we should be able to see it coming from miles ahead, it has a tendency of running us over from behind. Tonight I fell in love with Frost*’s British Wintertime, a gentle little number off their recent album Falling Satellites. The two of us …
Lighting part 2, the quest for even more understanding
Did I mention that I’m an idealistic idiot? Well, I am. I have decided to make things even more complicated and am attempting to add worldbuilding into the visual representation of my game. For reasons that will not be explained, the primary source of light (i.e. the sun) remains at the equivalent of noon during …
Perspective and lighting, the dynamic duo of horror
Oh boy. There’s this saying that beginnings are difficult, and whoever came up with it had no idea how it is like having to deal with not just one, but two things that will screw with your mind right off the bat. First is dealing with perspective. Fortunately, there aren’t really any issues between old …
Trying to make art for a 16-bit RPG and sucking at it
When I was a kid, I loved SNES-era JRPGs to death, to the point where I still keep them fondly in my heart and memories. And that’s despite being spoiled by games that feature an open world or are essentially full-fledged sandboxes of near-galactic proportions, despite the advances in graphical fidelity and in animation, making …